
Whenever you play a Skill, Exhaust it.Īt the start of each turn, gain 2(3) Strength. ( Innate.) At the start of your turn, lose 1 HP and draw 1 card. At the start of your turn, gain 1 Energy. Apply 1(2) Vulnerable.īlock is not removed at the start of your turn. If the enemy intends to attack, gain 3(4) Strength.ĭeal 13 damage. Deal 16(22) damage.Īpply 3(5) Weak and Vulnerable to ALL enemies. If this card is Exhausted, gain 2(3) energy.Įxhaust all non-Attack cards in your hand. Can be upgraded any number of times.Įxhaust all non-Attack cards in your hand and gain 5(7) Block for each card Exhausted. Whenever you lose HP from a card, gain 1(2) Strength.ĭeal 12(16) damage. Increase this card's damage by 5(8) this combat.ĭeal 7(10) damage. Whenever you play an Attack this turn, gain 3(5) Block.ĭeal 8 damage. Exhaust.Īt the end of your turn, gain 3(4) Block.Īdd 2 Wounds to your hand. Whenever you are attacked this turn, deal 4(6) damage to the attacker.Īdd a random Attack to your hand. Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies. Whenever a card is Exhausted, gain 3(4) Block. Whenever you draw a Status, draw 1(2) card(s). If the enemy is Vulnerable, gain 1 energy and draw 1 card.Ĭreate a(2) copy(s) of an Attack or Power card in your hand. Whenever a card is Exhausted, draw 1 card.ĭeal 5(8) damage. Deal 18(22) damage.Īt the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. You cannot draw additional cards this turn.Ĭosts 1 less energy for each time you lose HP in combat. Shuffle a Wound into your draw pile.ĭraw 3(4) cards. Place a card from your hand on top of your draw pile. Exhaust a random(not random) card from your hand.ĭraw 1(2) card(s). Deals an additional 2(3) damage for ALL of your cards containing "Strike".ĭeal 3 damage to a random enemy 3(4) times.ĭeal 4(7) damage and apply 1 Vulnerable to ALL enemies. Strength affects Heavy Blade 3(5) times.ĭeal 6 damage. Place a card from your discard pile on top of your draw pile.ĭeal 14 damage. Play the top card of your draw pile and Exhaust it.ĭeal 9(12) damage.

At the end of your turn, lose 2(4) Strength.
#Ironclad slay the spire upgrade
Upgrade a(ALL) card(s) in your hand for the rest of combat.Ĭan only be played if every card in your hand is an Attack. Add a copy of this card to your discard pile. Ironclad cards come in three rarities: common, uncommon, and rare.ĭeal 8(10) damage.

They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards are gained from Card Reward screens during games played with the Ironclad.
